- Kinect Mocap Toolkit for Windows enables artists to use Kinect for Xbox 360 sensors – it doesn’t work with the Kinect v2, as it uses the third-party NiTE SDK – to record mocap data in BVH format.
- How to run ‘Kinect Mocap Animator’: 1. (Kinect-v2 & v1) Download and install the Kinect v2 or v1 SDK. The download links are below. (Kinect-v2) If you want to use Kinect speech recognition, download and install the Speech Platform Runtime, as well as EN-US plus any other needed language packs. The download links are below.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential. A first test drive of our newest mocap gear, which we will use in the making of our first game 'Energy Crisis feat.
Simple and easy motion capture for Unity using the Microsoft Kinect
Cinema Mocap is the first and only Markerless Motion Capture tool for the Unity game engine. Perfect for game developers and digital movie creators to quickly and easily add motion to their project. 1000s are using Cinema Mocap as an affordable, cost effective solution which utilizes the Microsoft Kinect® 1 or 2 for PC, Xbox 360 and XboxOne. Now with full support for Unity 5!
Affordability
Smaller game development teams and hobbyists don't have the money to rent expensive motion capture space and equipment.
Cinema Mocap only requires a Microsoft Kinect 1 or Kinect 2 for hardware, along with the free version of Unity. Now anyone can create simple animations for use in any of their creative projects.
Kinect 2 Mocap Software
Create motion capture recordings from the comfort of your own home!
Prototyping
Larger projects with larger teams sometimes require a way to test animations within the project before the company invests in equipment and motion capture space rental. Also, large projects require proper planning and time management.
Kinect 2 Mocap
Cinema Mocap is the perfect tool to capture quick prototype animations to be used as place holders inside existing projects to assist in project planning and development for animators, artists, directors and producers.
Learning and Experimenting
Cinema Mocap creates fully rigged models with associated animations that can then be edited in other 3D modeling packages such as Maya, 3ds Max, Motionbuilder or Blender.
Those starting to learn animation can use Cinema Mocap as a great companion to learn how models are rigged, how bones react, and how motion capture data is collected.
Instructors can use resulting model plus animations as a great teaching aid for students.
Benefits
- User interface integrated directly inside of Unity.
- Supports desktop, mobile and web builds for your project.
- The ONLY markerless motion capture solution native inside of the Unity editor!
- Perfect for rapid prototyping.
- Cost-Effective motion capture solution. Perfect for indie game developers.
- Quick and Easy to use. Minimal setup required.
- Supports MicrosoftKinect or Kinect 2 hardware.
Features
- Minimum 20 point motion capture with Microsoft Kinect
- Fully compatible with Unity's Mecanimanimation system.
- Live Preview allows you to see your animation being created.
- Shareanimations to other characters in Unity.
- Multiple filteringoptions to smooth animation capture.
- Captureat 30fps and save to any frame rate you wish.
Get in motion with Cinema Mocap
“Easy to use and a huge time saver for creating animations quickly.”
“I'm not one to normally write a review on things, but this product is simply amazing!”
“I love this program, it just keeps getting better and better! Easy to use, and dare I say-even fun!”