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Description of The King of Fighters 99 - MAME
Let’s face it, there isn’t too much love for the King of Fighters 99 in the world of hardcore KoF fans. But to be truth, I don’t think it’s completely fair. Yes, they all have their point (some fans feel as some of the available characters were unnecessarily nerfed, some point out the fact that the game is incredibly buggy, some can’t stand the new ‘striker’ system, some don’t like the smaller number of available characters and some just straught away hate it because Ryo is missing from the roster). You see, I’m a huge fan of the series, but since I’m more of a casual player, I can freely ignore all of that and enjoy the game for what it is. And indeed—believe it or not—it’s not that bad at all. After four installments in the series, people at SNK probably felt like the combat system needs a bit of revamping, and so instead of 3-on-3 matches, this time they switched on to a 4-on-4 format. But that’s not all. In addition to that, by pressing B and C mid-battle, a character can call in the ‘striker’, which is a team-unique non-playable character that can provide you with a limited support in the combat. Also, once you get the power-bar fully charged, it not only allows you to perform special attacks and super-blows, but it also lets you to either upgrade your offensive (press A+B+C when the bar is full) or defensive (B+C+D) capabilities as well this time. And here you can see, why some of the more conservative people had so many objections against the game. But hey, why not still give it a shot? The visuals are spectacular (have you thought KoF98 was the pinnacle of pixe-lart? Take a look at the King of Fighters 99 and think again!) and the soundtrack is awesome. But what’s more, the typical King-of-Fighter-ish type of humor is once again here to make you laugh, though probably not as much as in the previous KoF (remember Kensou choking on his snack?). The controls are pretty much explained in the game’s intro, but anyway: you control the characters by an 8-way joystick (arrow keys, or d-pad) and four buttons (A/B/C/D) which correspond to the MAME buttons 1/2/3/4 in that order. Check out the cabinet layout and the original move-list here, and definitely take a look at one of the gamefaq files on gamefaq.com as well.King Of Fighters Download Free
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The King Of Fighters 10th Anniversary 2005 Unique(hack) Download Pc
2005
Desperation Move FAQS
u = up
d = down
b = back
f = forward
A = light punch
B = light kick
C = hard punch
D = hard kick
* * = stronger version of that move
This Desperation Move FAQs is for The King of Fighters 10th Anniversary Unique 2005. All Desperation, Super Desperation, and Super Hidden Desperation Moves can be done wih any amount of health and without using MAX ON! mode provided you have enough power stock to use them.
Kyo Kusanagi
Great Serpent Mower: d, b, d, f, A or C *AC*
God Dust: f, d, b, f, d, b, AC (close)
Benimaru Nikaido
Lightning Fist: d, f, d, f, A or C *AC*
Phantom Hurricane: d, b, d, b, B or D
Following Thunder Particle: f, b, f, Any Button
Goro Daimon
Hell Paradise Drop: f, d, db, f, d, db, A or C *AC* (close)
Stormy Mountain: b, d, df, b, d, df, B or D *BD* (close)
- Then b, d, f, B or D
- Then f, d, f, B or D
Windy Forest Fire Mountain: b, d, df, b, d, df, BCD (anywhere)
Terry Bogard
Power Geyser: d, b, bd, f, A or C *AC*
High Angle Geyser: d, f, d, f, B or D
Rising Force: d, f, d, f, AC
Andy Bogard
Super Breaking Bullet: d, b, bd, f, B or D *BD*
Meteor Punch: d, b, d, f, A or C
Head-First Breaking Bullet: d, f, d, f, AC then BCD
Joe Higashi
Screw Upper: d, f, d, f, A or C *AC*
Exploding Hurricane Tiger Heel: d, f, d, b, A or C
Golden Tiger Kick: d, f, fu, B or D
Cross Gigantes: d, f, d, f, BD
Ryo Sakazaki
Wild Dragon and Tiger Rush: d, f, d, b, A or C
Supreme King Flying Roar Fist: f, b, d, f, A or C
Super Wild Dragon and Tiger Rush: d, b, d, f, A, B, C, or D
World Supreme Gleam Fist: d, f, d, f, AC
Robert Garcia
Wild Dragon and Tiger Rush: d, f, d, b, A or C *AC* *BD*
Supreme King Flying Roar Fist: f, b, d, f, A or C
Reverse Dragon Fang: d, f, d, f, B or D
Takuma Sakazaki
Wild Dragon and Tiger Rush: d, f, d, b, A or C *AC*
True Terrible God Attack: d, f, d, f, A or C (close)
Tiger-Killing Position: d, b, d, b, AC (counter-attack)
Takuma Sakazaki (Version 2)
Tiger Rush: d, f, C (can only be done in team battles)
Wild Dragon and Tiger Rush: d, f, d, b, A or C *AC*
True Terrible God Attack: d, f, d, f, A or C (close)
Tiger-Killing Position: d, b, d, b, AC (counter-attack)
Leona
V-Slasher: d, f, d, b, A or C *AC* (air)
Revolver Spark: d, b, d, f, B or D
Orochi Leona: u, d, u, d, u, d, BD
- Revolver Spark: d, b, d, f, BD
Ralf Jones
Exploding Vulcan Punch: d, f, d, b, A or C *AC*
Mounted Vulcan Punch: d, b, d, f, B or D
Mounted Galactica Phantom: d, f, d, f, AD
Clark Steele
Ultra Argentina Backbreaker: f, d, b, f, d, b, A or C *AC* (close)
Running Three: b, d, f, b, d, f, B or D
Running Pirate: b, d, f, b, d, f, BD
Athena Asamiya
Shining Crystal Bit: f, d, b, f, d, b, A or C *AC* (also in air) then d, b, A or C
Pheonix Fang Arrow: d, f, d, f, B or D (air)
Psychic 9: f, d, b, f, AC then A, B, C, A, B, C, D then...
- Fire Sword: ...f, d, b, B or D
- Psycho Sword: ...f, d, f, A or C
- Sailor Attack: ...d, f, A or C
Psycho Medley: d, f, ABCD, then D, C, B, D, C, B, A then...
- Healing Aura: ...d, f, AB
- Pink Lock: ...d, f, BC
Sie Kensou
Divine Dragon Ground Kick Dance: d, f, d, b, B
Diving Dragon Sky Kick Dance: d, f, d, b, D
Meat Bun Respect: d, b, d, b, A or C (not an attack)
Hermit Energy Blast: d, f, d, f, AC (close)
Eye of the Awakening Dragon: d, f, d, f, BD (touch the energy ball and your strength will increase by 25%)
Chin Gentsai
Roaring Orchid Burner: d, f, d, f, A or C *AC*
Roaring Flame Summoner: d, f, d, b, A or C
Drunken Controlled Flame Dance: d, f, d, f, BD (the little flame is controllable)
Yuri Sakazaki
Flying Swallow Pheonix Kick: d, f, d, b, B or D
True Super Yuri Upper: d, f, d, f, BD
True Flying Swallow Pheonix Kick: d, f, d, b, BD
Mai Shiranui
Super Deadly Ninja Bee: d, b, d, f, B or D *BD*
Flower Storm: d, f, d, f, A or C
Shiranui-Style Nine-Tailed Fox: d, b, d, b, Any Button
May Lee
God's Tail Tinkerbell: d, b, d, b, B or D
Disposition Frog: d, b, or d, f, AC
Super Hero Mode: ABC
- May Lee Dynamic: d, f, d, f, A or C (air)
- May the End: d, f, d, f, AC
- Key of Victory: d, f, AC
Kim Kaphwan
Pheonix Kick: d, b, bd, f, B or D
Pheonix Kick Launcher: d, f, d, f, B or D
Mid-Air Pheonix Kick: d, b, bd, f, BD (air)
Zero-Inch Pheonix Kick: d, b, bd, f, ABCD (close)
Chang Koehan
Big Iron Ball Rush: d, f, d, b, A or C
Big Iron Ball Pressure: d, f, d, f, A or C *AC*
Big Iron Ball Beatdown: d, f, d, f, B or D
Big Iron Ball World: d, b, d, b, Any Button
Choi Bounge
True Superior Tornado Vacuum Slash: f, d, b, f, d, b, A or C
Pheonix Kick: d, f, d, b, B or D *BD*
Scooping Death: d, f, d, f, AC (air)
Iori Yagami
Eight Maidens: d, f, d, b, A or C then...
- Splendrous Jackal: d, f, d, f, AC
True Eight Maidens: d, f, d, b, AC
Urn of Flame: d, b, d, f, AC
Mature
Heaven's Gate: d, b, d, f, B or D *BD*
Nocturnal Rites: d, f, d, f, A or C *AC*
Ecstasy 816: d, f, d, BD
Vice
Negative Gain: f, d, b, f, d, b, B or D *BD*
Withering Surface: d, f, d, f, A or C *AC*
Overkill: d, f, d, f, AC (both must be close in mid-air)
Ryuji Yamazaki
Guillotine: d, f, d, f, A or C *AC*
Drill: f, d, b, f, d, b, A or C *AC* (close), then A or C repeatedly
Nightmares... and Darkness: d, f, ABCD
...........!!: f, d, b, f, d, b, BD (close)
Blue Mary
Mary's Splash Rose: d, f, d, b, A or C
Mary's Dynamite Swing: d, b, d, BD
Mary's True Dynamite Swing: d, f, d, BD
Mary's Typhoon: f, d, b, f, d, b, BD (close)
Billy Kane
Super Blazing Whirlwind Staff: d, f, d, b, A or C
Great Whirlwind: d, f, d, f, A or C *AC*
Liar Elemental: d, b, d, f, BD (counter-attack)
Yashiro Nanakase
Final Impact: d, f, d, f, A or C *AC*
Error... Code 2002: d, b, d, f, BD
Shermie
Shermie Flash: f, d, b, f, d, b, A or C *AC* (close)
Shermie Carnival: b, d, f, b, d, f, A or C *AC* (close)
Lightning Leg Lariat: d, f, d, f, BD (close)
Chris
Chain Slide Touch: d, f, d, f, A or C *AC*
Twister Drive: d, b, d, b, B or D *BD*
When the cacoon opens, the butterfly will flutter: f, d, b, f, d, b, AC
K'
Chain Drive: d, f, d, b, A or C *AC*
Heat Drive: d, f, d, f, A or C
Crimson Star Road: d, f, d, BD
Maxima
Bunker Buster: d, f, d, b, A or C
Maxima Revenger: f, d, b, f, d, b, B or D *BD* (close)
Type M-2 Maxima Beam: f, b, d, f, A or C
Archenemy: d, f, AC
Whip
Sonic Slaughter Code KW: d, b, d, f, A or C *AC*
Super Black Hawk: f, b, AC
Vanessa
Champion Puncher: d, f, d, f, A or C
Crazy Puncher: d, b, d, f, A or C *AC*
Gaia Gear: f, b, d, f, AC
Seth
Double-Armed Rising Sun: d, f, d, f, A or C
Open Sea Moon: d, f, d, b, B or D
Torso-Snatching Seven Agonizing Deaths: d, f, d, b, AC (counter-attack)
Polymorphic in a Drizzle: f, b, d, f, AC (close, enemy's controls are reversed until hit by Seth)
Ramon
Tiger Spin: f, d, b, f, d, b, A or C *AC* (close)
El Diablo Amarillo Ramon: d, b, d, f, B or D
Savage Fire Cat: d, f, d, b, B or D
Hypnotic Tiger: d, b, d, f, AC
Kula Diamond
Diamond Edge: d, f, d, f, A or C
Freeze Execution: f, d, b, f, d, b, AC
NESTS Promotion: d, f, d, f, BD (air, takes one level of enemy's power stock away)
Freeze Completion: u, d, or f, d, or b, d, AC
Kula Diamond (Version 2)
Diamond Edge: d, f, d, f, A or C
Freeze Execution: f, d, b, f, d, b, AC
NESTS Promotion: d, f, d, f, BD (air, takes one level of enemy's power stock away)
Freeze Completion: u, d, or f, d, or b, d, AC
?????: d, f, C (can only be done in team battles)
K9999
The moon...: f, d, b, f, d, b, A or C
Get lost: f, d, b, f, d, b, B or D
My power is... losing control... AHHHHH!!!: d, f, ABCD
This is completely...!!: d, u, AC (air)
Angel
Unchain Circle Starter Moves:
Formalists' Brew: Hold df, B
Citizen of the World: Hold df, D
Lepun Kamui: d, b, A or C
Beyond the Flames: b, d, f, B or D (Angel quickly dashes towards her opponent)
Senseless Fists: b, f, B or D (this is actually a kick move)
Unchain Circle Attacks: (use right after any Unchain Circle Starter Move)
Bye-Bye Ryuuguu: Hold u, press A or C
Shelter from the Storm: Hold u, press B or D
Buggy and Coffin: Hold f, press A or C
With a Lump for the Passway: Hold f, press B or D
A Train to See Cherry Blossoms: Hold d, press A or C
Impotent Symptom: Hold d, press B or D
Special Unchain Circle Technique: (use right after any Unchain Circle Attack)
Omagatoki: BCD or hold f or b and press BCD Note: This move is used to get away from or get closer to your opponent. Your opponent cannot touch you when you use this technique.
Unchain Circle Enders: (perform right after any Unchain Circle Attack)
Crown Under the Sky: f, f, A
State of Heat Haze: f, f, B or D
A Full Moon Evening: f, f, C
Cosmic Fuuten Swing: d, f, A
Lost Homeland: d, f, C
Beyond the Flames: b, d, f, B or D (Angel quickly dashes towards her opponent)
Loyalty Test for the Liberalists: b, f, d, f, A or C (use right after any Unchain Circle Attack but start entering the commands during it)
True Loyalty Test for the Liberalists: b, f, d, f, AC (use right after any Unchain Circle Attack but start entering the commands during it, Angel must be in MAX ON! mode and her Unchain Circle Attack must connect first)
Winds Fairground: b, f, d, f, BD (works when used to counter standing attacks)
Blue Monday Parade: b, f, d, f, BD (works when used to counter air attacks)
Survivor's Banquette: Hold BCD as soon as you press b, f, d, f, BD. Your opponent must attack from the air and when Angel counter's she will do the People's Elbow. Do not release BCD until she begins using the People's Elbow. Also, Angel's health must be at 1/4 or less and she must be in MAX ON! mode.
Orochi Shermie
Destinies, Illusions, and Fates: d, f, d, f, B or D *BD*
Dark Lightning Fist: d, f, d, f, A or C *AC*
Arrow of Fate: b, f, b, f, A or C
Orochi Chris
Dark Great Serpent Mower: d, b, d, f, A or C *AC*
When the cacoon opens, the butterfly will flutter: d, f, or d, b, AC
Kusanagi
Great Serpent Mower: d, b, d, f, A or C *AC*
Final Battle Secret Zero Style: d, f, d, f, AC
Omega Rugal
Gigantic Pressure: d, f, d, b, A or C *AC*
Destruction Omega: d, f, d, f, B or D *BD*
Kaiser Pheonix: b, d, f, b, d, f, AC